# Lesson Plan: Basic Science and Technology
## Topic: Computer Room + Safety Rules in Swimming
### Grade: Primary 1
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### **Lesson Objectives:**
1. **Understand the basic rules of a computer room.**
2. **Identify and learn safety rules in swimming.**
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### **Lesson Duration:**
- **Total Time:** 60 minutes
- Introduction: 10 minutes
- Computer Room Rules: 20 minutes
- Safety Rules in Swimming: 20 minutes
- Conclusion and Review: 10 minutes
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### **Materials Needed:**
- Chart paper
- Markers
- Computer printouts of computer room rules and swim safety rules
- Pictures or flashcards showing computer lab and swimming pool scenarios
- Whiteboard and markers
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### **Introduction (10 minutes):**
1. **Greeting and Warm-up:**
- Greet the students and briefly talk about how computers and swimming are fun and useful parts of our life.
2. **Set the stage:**
- Ask the students if they know what a computer room is and who has been swimming before.
- Discuss basic safety by sharing brief anecdotes or experiences related to both topics.
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### **Learning Activities:**
#### **Part 1: Computer Room Rules (20 minutes)**
1. **Discussion (5 minutes):**
- Explain what a computer room is and why it is important.
- Emphasize that computers can be a lot of fun but they need to be used safely.
2. **Interactive Activity (10 minutes):**
- Show pictures or flashcards of a computer room and discuss the dos and don’ts.
- Examples of rules: No running, no food or drinks, be gentle with equipment, listen to the teacher, keep the area clean.
3. **Group Activity (5 minutes):**
- Divide the class into small groups and give each group a rule to discuss and present back to the class using the chart paper and markers.
#### **Part 2: Safety Rules in Swimming (20 minutes)**
1. **Discussion (5 minutes):**
- Talk about the importance of swimming and why safety is crucial in and around water.
2. **Interactive Activity (10 minutes):**
- Use pictures or flashcards to show a swimming pool.
- Discuss safety rules: never swim alone, always listen to the lifeguard, no running near the pool, wear a life jacket if you’re not a strong swimmer, no pushing or shoving.
3. **Group Activity (5 minutes):**
- Have the students practice safe behaviors by role-playing scenarios. One child can be the lifeguard instructing others, while the rest pretend to be swimmers obeying the safety rules.
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### **Conclusion and Review (10 minutes):**
1. **Review Questions:**
- Ask some questions to review Computer Room Rules and Swimming Safety Rules, encouraging responses from different students.
- Examples: "Why should we not eat or drink in the computer room?", "What should you do if you see someone not swimming safely?"
2. **Reinforcement:**
- Summarize the key points of both topics.
- Praise students for their participation and attentiveness.
3. **Homework Assignment:**
- Give students a simple worksheet to draw or color one computer room rule and one swimming safety rule.
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### **Assessment:**
- Observe student participation and responses during discussions and activities.
- Review the worksheets to ensure understanding of the rules discussed.
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### **Teacher Reflection:**
- Reflect on what worked well during the lesson.
- Consider what could be improved for future lessons.
- Adjustments to make based on student engagement and comprehension.
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By using interactive and engaging methods, this lesson plan is designed to help Primary 1 students understand and remember important safety rules both in the computer room and while swimming.